Monday, May 26, 2014

GA2012 – XV Generative Art Conference - writing by Oliver Gingrich

"In artificial intelligence and robotics, the term “autonomy” has played a crucial role to refine both control and intelligence. From the outset, artificial intelligence served as a conceptual backdrop for generative arts"

excluding human - " “performed without human guidance” a robot can be called Autonomous.This definition clearly earmarks autonomy as a concept defined through the exclusion of human interaction."

"The theoretic framework of generative art is deeply rooted in artificial intelligence and cybernetics - both in practise (Roy Ascott, Gordon Pask) and theory"

"Generative Art is subject to controllable directives, capable of self-control and predictable as it relies on a set of rules for its creation"





reference: http://www.generativeart.com/GA2012/oliver.pdf
 

Wednesday, May 21, 2014

Mutability

I am trying to search for different terms that are have similar meaning, but at the same time regard as the characteristics of liveness.
  1. unpredictability 
  2. dynamics
  3. mutability
Well the term "unpredictability" found in many writings that are related to the field of media and performances. For example in reality TV show, the unpredictable behaviors of the actor or invited guest. Sometimes the term 'out of control' is used (Palmer) to indicate the sudden interruption of a TV program running such as breaking news. Even in the music scene, Sanden uses the term "spontaneity"and unpredictability (p.11) that are related to musicians' performance.

Software is no doubt that is regarded as one of the performances. I would say it is performative as does things once it runs, or use a more specific term "executes". Both Adrian Mackenzie (2006, p.6)  and Matthew Fuller (2003) describe software as "social software"and use the term mutability to address code as "an unstable volatile material" (from Mackenzie), a concept based on physics. Whilst Fuller uses his own collective artwork The Web Stalker to discuss the notion of mutation that associates a wider cultural process of production. He explicitly mentions the relation of mutability with liveness where subjectivity is embodied in software. In addition, that processual live is infinite (p.64).

At least both scholars who are in the field of software studies use the term 'mutability' to think about liveness in a boarder sense, towards social and material and not only focus on human actants. 

Thursday, May 8, 2014

text on a path using nodebox

Analogue Generativity - artworks and artists

procedurality

procedural rhetorics (Bogost, 2007; Flanagan, 2009)

Ian Bogost: Unit Operations (2006)
"(…) games create complex relations between the player, the work, and the world via unit operations that simultaneously embed material, functional, and discursive modes of representation" (Bogost, 2006, p.106).

"Computation is representation, and procedurality in the computational sense is a means to produce that expression" (Bogost, 2007, p. 5)

Miguel Sicart
Proceduralism is interested in the ways arguments are embedded in the rules of a game, and how the rules are expressed, communicated to, and understood by a player.

Proceduralism both justified the cultural validity of computer games providing arguments for the exceptionality argument (computer games as unique, expressive cultural objects), and opened the possibility for a new take on serious games that combined design approaches with a strong humanist discourse.

ref: Against Procedurality by Miguel Sicart