procedural rhetorics (Bogost, 2007; Flanagan, 2009)
Ian Bogost: Unit Operations (2006)
"(…) games create complex relations between the player, the work, and the world via unit operations that simultaneously embed material, functional, and discursive modes of representation" (Bogost, 2006, p.106).
"Computation is representation, and procedurality in the computational sense is a means to produce that expression" (Bogost, 2007, p. 5)
Miguel Sicart
Proceduralism is interested in the ways arguments are embedded in the rules of a game, and how the rules are expressed, communicated to, and understood by a player.
Proceduralism both justified the cultural validity of computer games providing arguments for the exceptionality argument (computer games as unique, expressive cultural objects), and opened the possibility for a new take on serious games that combined design approaches with a strong humanist discourse.
ref: Against Procedurality by Miguel Sicart
Ian Bogost: Unit Operations (2006)
"(…) games create complex relations between the player, the work, and the world via unit operations that simultaneously embed material, functional, and discursive modes of representation" (Bogost, 2006, p.106).
"Computation is representation, and procedurality in the computational sense is a means to produce that expression" (Bogost, 2007, p. 5)
Miguel Sicart
Proceduralism is interested in the ways arguments are embedded in the rules of a game, and how the rules are expressed, communicated to, and understood by a player.
Proceduralism both justified the cultural validity of computer games providing arguments for the exceptionality argument (computer games as unique, expressive cultural objects), and opened the possibility for a new take on serious games that combined design approaches with a strong humanist discourse.
ref: Against Procedurality by Miguel Sicart
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